context
We collaborated with an industry partner that actively operates both in physical and virtual world by providing experiences that are both off-screen and online. During those weeks we investigated the future vision of the industry partner five years ahead.
time, course
project duration: 6 weeks
course: Product design at EKA Tallinn
semester: 6th in 2020/21
kick-off
We started our project with the design challenge given from our mentors:
desk research
In general we conducted desktop research to understand the status quo of mobility in Tallinn. After that we decided to research about how citizens behave while moving around the city. In specific people who are excluded from tuuls service while traveling.
https://goodimpact.eu/recherche/was-bringt-der-kostenlose-nahverkehr-in-tallinn
Tallinna Rattastrateegia 2018-2027 is elaborated by Tõnis Savi, Raul Kalvo, Mari Jüssi and Marek Rannala
tuul - the most durable and eco-friendly e-scooter in the world
First we had a closer look at the scooters and tested which steps we have to go through to drive.
https://tuul.xyz/blog/report-an-incorrectly-parked-scooter/
mobility behaviour
After that we decided to research about how citizens behave while moving around the city. In specific people who are excluded from tuuls service while traveling.
(1) Vgl. infas/DLR (2010): Mobilität in Deutschland 2008. Ergebnisbericht. Struktur-Aufkommen-Emissionen-Trends, S. 61
(2) Vgl. infas/DLR (2009): Generation Auto?, Folie 11. Die Anzahl der Begleitwege hat in den letzten 20Jahren deutlich zugenommen.
Beside safety there are way more other values that define the quality of a strong family.
(3) Vgl. VCD (2010): Mit Kindern unterwegs. Ergebnisse der VCD-Befragung
field research
Firstly we went in our field research for qualitative data, we conducted interviews with two mums on the street and two families online. We brainstormed questions, identified and ordered themes we wanted to address and divided roles. Here are some of the interesting insights:
We defined values, pain points, needs and desire:
design principles
To stay focused on what really matters to young families and their toddlers we spelled out design principles.
how might we?
By reframing the design challenge into our HMW - format, we gave us a perfect frame for creative thinking. It suggests solutions that are possible and offers us the chance to answer them in a variety of ways.
ideation phase
To boost our creativity we worked with different ideation methods for example the mash-up or crazy-eight. The first one brings odd or unexpected themes together to spark fresh ideas. The crazy eight is a brainstorming method in which each team member visualises eight possible solutions to spark a quantity of new ideas in a short time sequence.
idea: strengthen the bond of the family through a playful way while exploring the city.
We can tackle with our idea the value, needs and desires at once. Being outdoors in fresh air has a demonstrated de- stressing effect which everyone can benefit in the family. Combined with gameplay we can boost the sense of unity in a family and parents spent quality time with their children. While playing the games at different spots every family member has to be a part of it, with this setting we do not exclude one. To unlock every game on the map in the tuul app the family is using the scooters to drive to the next spot. With typical gamification like rewards, unlocking new games and many other we keep the motivation to go out and play again any other time.
As our project handles the future vision five years ahead we decided to implement a new technology into our idea: Augmented Reality
To justify the choice of AR, we see in the technology the possibilities to include seamlessly in the game without needing another physical toy. It blends visuals over the reality and add value to the scenery.
https://www.bbvaopenmind.com/en/articles/technological-progress-and-potential-future-risks/
adaption of the scooter
We adapted the scooter to fit to our target group. With our design concept we dealt with the pain points (distraction, safety) and the desire to spend quality time with the family. Therefore we created our design concept that includes a new scooter variation with an extra step for the toddler. Inclusion of a foldable helmet for the parent and the toddler, as well thinner handle parts for the toddler to grab on. This variation we presented to parents and included their feedback.
design concept
Within the design concept, we focussed on four key areas that we identified from our preliminary process. These include the main functions and measures we took to meet the needs and wishes of our target group.
the engagement of the whole family
Playing games only works when every player is con-tributing, so we are including the whole family.
the quality time outside
While moving around the city the family passes various zones with different kind of games in it.
the feeling of safety
With a new version of the tuul scooter, as well a helmet, we provide a safe ride for the parents and toddler.
future view
While looking into the future I see the change from buying a product to renting a product, so the concept of a sharing economy should be mentioned here. People will have more flexible schedules and desire the accessability of services at any time and when needed.
There are two challenges that I see arise when I think of developing our concept further, at the moment we expect the development of the AR technology to be fast. In our future scenario 2025 it will be affordable to add it to every helmet for the tuul scooter. Second one, for now we could not test if AR have any long term side effects, especially for small children.
team partner
Merike Liiva and Sandra Jõesaar
supervised by
Nesli Hazal Akbulut (Interaction Designer),
Mihkel-Emil Mikk (Industrial Designer)